If using the native windows feature is presumably acceptable (as one may imply by Michael Henninger’s response to this thread), and using overlays in WvW to monitor what’s happening on the map effectively is acceptable, one must also conclude that YOLOmouse is also probably acceptable. It works the exact same manner as the Windows “show location of pointer” feature does, except it’s continuous, and allows for a few different cursors to be selected.
There is a program called YOLOmouse, that overlays a useful cursor on top of the cursor for any 32-bit application (GW2 presumably included). Oh and if you are Game Support Lead, i have to tell you that every time i had to deal with your team, they did great work and were very nice, so thumbs up for that ! I want to add that If we had more official answers on our requests/suggestions, your post would never had such reaction, so you’re not the one to blame. I’m sorry, I don’t want to be rude with you, but when you use an official account, how hard is it to add a word like : “Im going to have a talk with the designers about that” ? Event if it’s not true, that’s the kind of “official answer” we’re looking for…. All you say is this ugly tips, which ruins GW2 UI and immersion, saved you ? Do you think that’s kind of answer we’re waiting from the “Game Support Lead” ? You’re an Anera’s employee, you noticed the same issue as we did, you have no idea why it is so, and don’t seems to be willing to find a solution. If I were Arena’s Director of communication i would tell you to not use an official account for this kind of post. I’m not a designer so I can’t speak as to why or why not the mouse cursor is as it is, but this tip just saved me. On Windows, there is a mouse option that you can turn on that will make a visible circle appear around your cursor when you press ctrl.